init(width, height, [title], [fps], [quit_key], [display_scale], [capture_scale], [capture_sec])Initialize the Pyxel application with screen size (width, height). The following can be specified as options: the window title with title, the frame rate with fps, the key to quit the application with quit_key, the scale of the display with display_scale, the scale of the screen capture with capture_scale, and the maximum recording time of the screen capture video with capture_sec.e.g. pyxel.init(160, 120, title="My Pyxel App", fps=60, quit_key=pyxel.KEY_NONE, capture_scale=3, capture_sec=0)
pyxel edit full version 86
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colorsList of the palette display colors. The display color is specified by a 24-bit numerical value. Use colors.from_list and colors.to_list to directly assign and retrieve Python lists.e.g. old_colors = pyxel.colors.to_list(); pyxel.colors.from_list([0x111111, 0x222222, 0x333333]); pyxel.colors[15] = 0x112233
set(snds0, snds1, snds2, snds3)Set the lists of sound (0-63) of all channels. If an empty list is specified, that channel is not used for playback.e.g. pyxel.music(0).set([0, 1], [2, 3], [4], [])
Run the Unreal Engine application headless, without any visible rendering at all on the local computer. The application will not display any windows, and will not render in full screen.You can use this parameter in conjunction with -ForceRes to stop the Unreal Engine from automatically adjusting resolution based on the resolution of the primary display.
All scripts and repositories maintain full version history. Click on the history icon next to a script or repository to compare or revert it to an older version. To delete a repository, click the delete icon. To configure access to a repository, click the settings icon next to the repository name. Note that if you share a repository, the person with whom you're sharing will need to accept the repository by clicking the link shown in the settings dialog. Previously accepted repositories can be hidden by clicking the block icon following the repo name in the Script Manager.
The majority of pixel artists agree that an image can only be categorized as pixel art when the pixels play an important individual role in the composition of the artwork, which usually requires deliberate control over the placement of each individual pixel. When purposefully editing in this way, changing the position of a few pixels can have a drastic effect on the image. Modern pixel art software incorporates tools that automatically place multiple pixels at once (such as fill tools, line tools, and brush tools), therefore defining pixel art as "art in which an artist has placed each individual pixel" is not accurate anymore. The following is a better way to interpret it: "The process that leads to the final artwork is less relevant than the final result. If the pixels play an important individual role in the final composition, it will be broadly regarded as a pixel art piece by most artists independently of the techniques that may have been implemented to achieve that result."
Because of severe restrictions of early graphics, the first instances of pixel art in video games were relatively abstract. The low resolution of computers and game consoles forced game designers to carefully design game assets by deliberate placement of individual pixels, in order to form recognizable symbols, characters, or items. Simple function-based avatars (or player-surrogates) such as spaceships, cars, or tanks required a minimum of animation and computing power, while enemies, terrain, and power-ups were often represented by symbols or simple designs.[8] Due to the limited hardware of the 1970s, abstraction, as in the case of Pong's relatively simple design, sometimes led to better game readability and commercial success than attempting more detailed representational art.
GrapheneOS uses automatic over-the-air updates, but full update packages are listed below for uncommon use cases like never connecting the device to the internet. A full update package can upgrade from any past version to the new version. The over-the-air updates use delta update packages when available. Those aren't currently linked below but may be in the future once they're being used more consistently. Update packages are not for performing the initial installation and you should ignore incorrect guides trying to use them to install the OS.
This release fixes major weaknesses in Android's verified boot. Android has working protection of the firmware images, OS images and out-of-band updates to APEX components through verified boot and provides verification for every read of the data rather than actually only verifying at boot. Firmware and core OS images are fully read and verified before use. High level OS images and out-of-band APEX updates are verified dynamically when data is read via dm-verity. Unfortunately, Android doesn't have anywhere near complete/correct verification of non-APEX APK-based components including many privileged OS components implemented as apps and the apps bundled with the OS. GrapheneOS now provides an implementation of this verification to extend verified boot and hardware-based attestation to these components correctly. We previously enhanced the downgrade protection check for system updates to require a greater version rather than equal or greater due to most Android OS components not having their versionCode consistently increased when they're changed, and this is now integrated into our new verification. Fully verifying signatures of system app updates at boot isn't enough to fully extend the verified boot guarantees to them, so we're shipping signed fs-verity metadata for all our system app updates through our app repository and we're enforcing having valid fs-verity metadata for system app updates at install time and boot time. This provides continuous verification of the data provided by out-of-band package updates.
Since fs-verity is now fully enforced for installing system app updates, they can only be installed from our app repository providing the fs-verity metadata. This happens automatically via our app repository client, but you could manually download packages and fs-verity metadata to manually install them. OS releases bundle the latest releases of the bundled components so the out-of-band updates are simply a way to get updates quicker.
This is the final release of GrapheneOS based on Android 12.1. Android 13 was released on August 15th and GrapheneOS is now fully focused on our port to Android 13. We aim to release GrapheneOS based on Android 13 before the end of August. We've fulfilled our commitment to providing extended support releases for the end-of-life 3rd generation Pixels until the next major OS release and all users on those devices should have moved to devices receiving full privacy and security updates such as the highly recommended 6th generation Pixels with at least 5 years of full security support from launch. After we finish porting GrapheneOS to Android 13, we may continue extended support releases for legacy 3rd generation Pixels based on Android 12.1 in a more limited capacity, but we haven't determined how we'll handle it going forward.
This is the initial production release of GrapheneOS based on Android 12. It's already fully functional and quite stable. Android 12 brings substantial improvements to privacy, security, functionality, performance and aesthetics. GrapheneOS features have been fully ported to Android 12 and also substantially improved as part of the migration process. The release notes below cover the full port of our features to Android 12 as a single entry in the list and improvements beyond porting are listed separately.
This should be the final GrapheneOS release based on Android 10. It ships the device-independent monthly security patches and migrates over to using the Android 11 branch of the GrapheneOS kernels for most devices, which brings all the upstream kernel hardening in Android 11 along with the full September kernel updates. The remaining patches for the full 2020-09-05 patch level require finishing the migration to Android 11 in order to ship the September update for the other device support code. It's possible we could ship some of this early, but instead we're going to be focusing on finishing the enormous task of migrating to Android 11. Further help with bringing up support for the devices with Android 11 and porting over each of the GrapheneOS hardening features to it would be greatly appreciated. Donations are also extremely helpful. GrapheneOS has brought on another full time developer using donated funds and there are 3 part time developers helping with Android 11.
Most cases are made of some kind of plastic, and while some are partially made with "recycled" plastic, the vast majority are still bound to go spend centuries wasting space in a landfill once you're done with them. Pela's cases, by contrast, are 100% compostable, made of sustainable, equitably-sourced materials, and soft as a dolphin's cheek. Once upon a time, Pela's cases were pretty simply adorned, but these days there are dozens of designs to choose from, and they'll hold up wonderfully for years to come. If you need any further convincing, a portion of the case's proceeds goes to ocean cleanup initiatives.
The Ringke Fusion series is well-known as an inexpensive but high-quality option for most new phones, and the version of the case for the Pixel 6 Pro is no exception. Transparent, which lets you see Google's new all-glass phone in its full glory, the Fusion's hard plastic wraps around the phone and provides a raised lip around the edges to prevent damage during face-on falls. It's not the prettiest case around, and we find that clear cases require frequent cleanings to remove dust and pocket lint, but at $13 you can't go wrong with this option.
While Google's first-party case has always been an easy recommendation for past Pixels, the official Google Pixel 6 Pro case isn't grippy enough, it lacks any real impact protection, and numerous users have been reporting discoloration, phone scratching, and warping. (Of course, the discoloration issue was somewhat inevitable, given the pale and translucent colors Google chose to use.) Also, the super snug fit combined with warping allows debris between the case and the phone itself, which is a recipe for in-case scratching that other manufacturers discovered (and solved) years ago. Thankfully, Google appears to have learned from its mistake and uses far more appropriate materials and engineering for the Pixel 7 Pro case lineup. 2ff7e9595c
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